April 4th, 2018
New Report Highlights Potential Impact of Virtual Reality on Children’s Development
One in five U.S. parents today reports living in a household with VR, though many parents (65 percent) say they are not planning to buy a VR device.
VR is likely to have powerful effects on children because it can provoke a response to virtual experiences similar to a response to actual experiences.
Characters in VR may be especially influential on young children, even more so than characters on TV or computers. This can be good or bad depending on the influence.
Overall, 62 percent of parents believe that VR will provide educational experiences for their children, and that number is higher (84 percent) among parents whose children are already using VR.
Sixty percent of parents say they are at least “somewhat concerned” that their children will experience negative health effects while using VR.
Some parents report that kids are already experiencing health issues, including 13 percent who have bumped into something; eleven percent who have experienced dizziness; ten percent who have had headaches; and eight percent who have had eyestrain.
VR can potentially be an effective tool for encouraging empathy among children for people who are different from them, although parents are skeptical: Thirty-eight percent of all parents think VR will help children empathize with different people. This number increases to 56 percent for parents of VR-using 8- to 17-year olds.
“VR is an exciting new technology that is already showing promise in teaching children important life skills such as empathy and perspective. There is still a lot to learn about VR, and we have a responsibility to parents and educators to understand how it impacts child development so they can minimize the potentially negative effects while maximizing the positives. As advocates and researchers, we have a unique opportunity to stay on top of this emerging technology and influence its development to help kids learn, achieve better health outcomes, and enhance their entertainment.”– James P. Steyer, CEO and founder of Common Sense.
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We’ve seen a tremendous amount of disruptive change coming from the Virtual and Augmented Reality Industry. These few years are the first steps towards a prosperous future. It is surely certain that this kind of content will accelerate based on future trends.
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