VU Dream http://www.vudream.com Global VR Accelerator. Speeding up the Future of Virtual Reality with Education, Distribution and Collaboration. Shop for the Best & Affordable VR Headsets & Devices for Education, Healthcare, Entertainment, Gaming and more. Sat, 27 May 2017 21:43:12 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.5 http://www.vudream.com/wp-content/uploads/2016/12/cropped-VRheadsets-32x32.png VU Dream http://www.vudream.com 32 32 Move over IMAX VR, WePlayVR, is ALSO an Immersive VR Arcade http://www.vudream.com/move-over-imax-vr-weplayvr-is-also-an-immersive-vr-arcade/ http://www.vudream.com/move-over-imax-vr-weplayvr-is-also-an-immersive-vr-arcade/#respond Sat, 27 May 2017 14:29:24 +0000 http://www.vudream.com/?p=8974 WePlayVR is AiSolve’s location-based, experiential VR attraction for entertainment centers, shopping malls, museums and science centers.

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NEWS

May 27, 2017

Move over IMAX VR, WePlayVR, is ALSO an Immersive VR Arcade

Mark Metry Founder VU Dream

Mark Metry, Founder of VU Dream

WePlayVR is AiSolve’s location-based, experiential VR attraction for entertainment centres, shopping malls, retail destinations, museums and science centres.
WePlayVR
In the modular game installation, players roam through a physical maze while wearing a VR head-mounted display, guided by interactive VR content displayed through a backpack-powered HTC Vive headset. The modular design and custom content allows players to safely go on an epic quest within a completely enclosed, themed 3m x 3m platform while fully immersed in a virtual world.
 
The first title on the WePlayVR platform is Mayan Adventure, a game exclusively developed by AiSolve to showcase the unique features of the modular system. In this first release, players search for a lost golden monkey statue hidden within a mysterious Mayan ruin. Guarded by a serpent god, only the bravest players can discover the statue’s secrets, which are buried deep within the game’s passageways. After donning the Vive headset, players descend into virtual tunnels, traveling further into an action adventure, virtual reality game designed for players of all ages.
AiSolve developed the concept after extensive work with representatives from international malls, retail real estate spaces, family entertainment centres and theme parks, who were interested in a VR product that offered an exciting experience but could meet some challenging demands. These included finding value for every square centimetre of space; providing seasonally-refreshed content; plug and play convenience; simple assembly and disassembly; low and predictable operation and maintenance costs; and the use of sustainable and commercially scalable software and hardware.
 
The result is WeplayVR, a true out-of-home VR experience that is designed to be a modular, plug and play system that allows WePlayVR systems to expand from single- to multi-player. Additional features include custom interactive VR games, a range of special effects such as wind, mist, heat and intelligent motion platform technology, all used to create a subtle but compelling 4D experience.
Doctor virtual reality
WePlayVR is powered by AiSolve’s proprietary AI framework and analytics software, which captures user data to optimise the experience and track user interaction.
“What’s unique about the WeplayVR single-player product is the ROI and value experience it generates over a small occupancy of three-by-three square metres. Its clever modular design, with built-in motion floor, offers a comfortable and exciting experience that we’re very proud to offer to the market. Most of the visitors and non-gamers who try Mayan Adventure come back for a second experience and can’t seem to get enough of the thrill it offers. As seasoned virtual reality developers, we can’t ask for a better response to our attraction.”
– Devi Kolli, CEO of A.I. Solve
Following the launch, WeplayVR is now scheduled to go live immediately in five locations with Bandai Namco across the UK, Dubai and the US. More locations are currently being finalized.

Conclusion

Check back on this page frequently for updates and additions.

We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.

You most likely have some other VR ideas that can change the world! Share them with us on social media!

Thank you for Reading

NEWS

Watch Raising a Rukus at IMAX VR Centres on May 19

NEWS – EDUCATION

Learn VR Filmmaking at the UNCSA Filmmaking School

NEWS

VR Trauma Training Children’s Hospital Los Angeles

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Why Virtual Reality is Changing and Innovating Healthcare http://www.vudream.com/why-virtual-reality-is-changing-and-innovating-healthcare/ http://www.vudream.com/why-virtual-reality-is-changing-and-innovating-healthcare/#respond Fri, 19 May 2017 14:00:46 +0000 http://www.vudream.com/?p=8837 A medical student “operates” on a virtual patient. A surgeon sees an “augmented” vision of a patient with holograms and consults from other surgeons.

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NEWS

May 19, 2017

Why Virtual Reality is Changing and Innovating Healthcare

Mark Metry Founder VU Dream

Mark Metry, Founder of VU Dream

A medical student “operates” on a virtual patient. A surgeon sees an “augmented” vision of a patient with holograms and consults from other surgeons. A computer draws a specific section of bone for surgical planning.
Healthcare VR
Healthcare market research firm Kalorama Information estimates that the virtual reality in the healthcare market in the United States grew from $525 million in 2012 to an estimated $976 million in 2017The US virtual reality and augmented reality in the healthcare market is expected to grow at roughly that level, according to Kalorama Information’s report.
 
“The term ‘virtual reality’ is used in different contexts. Broadly, virtual reality is the means or capability to visualize and manipulate, or otherwise interact with, digital data representative of a real-world entity or environment. These digital data representatives are called virtual environments or VEs.   VEs in healthcare would be an operating room, surgical site, patient anatomy, or therapeutic simulation.”
– Kalorama’s analyst Emil Salazar, the author of the firm’s report.
 The predominant markets for VR in healthcare and AR in healthcare are in surgery, medical education, professional training in health care, physical rehabilitation, pain management, and behavioral therapy The report identifies scores of applications for virtual reality in healthcare, which include the following:
Doctor virtual reality

Surgery

Virtual reality technology has been particularly useful in robot-assisted orthopedic surgery. For instance, the Stryker Mako system highlights bone sections during surgical planning that are to be removed or shaved away for implant placement. The pre-operative 3D model is registered to the patient structure and becomes an interactive template during the procedure.
 
The Mako burring instrument is directly held in the surgeon’s hand, but provides resistance against surgeon movements to keep the burr within the predefined removal area highlighted in the 3D model. Burring instrument operation on the surgical site also updates the virtual model with replicated bone material removal. The interactive virtual model improves the precision of orthopedic implant placement and mitigates excessive bone removal.

Pain Management

Numerous studies have demonstrated that patient distraction can be effective for pain relief and pain management. The immersive qualities of VR can significantly diminish patients’ active attention to painful procedures such as wound cleaning and needle insertion. The analgesic effect of VR may vary in relation to its sensory complexity and interactive capabilities.
 
Additional sensory dimensions in the virtual environment may include olfactory inputs and haptic feedback. Interaction with the virtual environment also diverts patient attention from pain; many trials of pain management using VR involved a game requiring eye or motor movement to complete virtual task.

Medical Education

Particularly surgical education: Numerous companies offer VR, often headset-based, and AR products that address the preoperative spectrum from surgical planning through rehearsal, independent of a particular platform such as surgical navigation system or RAS.
 
Image fusion of multiple medical imaging modalities provides surgeons and consulting physicians with 3D patient-specific anatomy that can be accessed and navigated in AR (typically computer screens) or VR (major market headsets such as the Oculus Rift, HTC Vive or smartphone-based sets).

Conclusion

Check back on this page frequently for updates and additions.

We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.

You most likely have some other VR ideas that can change the world! Share them with us on social media!

Thank you for Reading

NEWS

Introducing Fingo Mobile Hand & Head Tracking for VR/AR

NEWS – EDUCATION

Learn VR Filmmaking at the UNCSA Filmmaking School

NEWS

VR Trauma Training Children’s Hospital Los Angeles

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Watch “Raising a Rukus” at IMAX VR Centres on May 19 http://www.vudream.com/watch-raising-a-rukus-at-imax-vr-centres-on-may-19/ http://www.vudream.com/watch-raising-a-rukus-at-imax-vr-centres-on-may-19/#respond Wed, 17 May 2017 17:17:34 +0000 http://www.vudream.com/?p=8806 Watch the artistically vibrant and visually stunning first episode of Raising a Rukus at the flagship IMAX VR Centre in Los Angeles on May 19.

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NEWS

May 17, 2017

Watch “Raising a Rukus” at IMAX VR Centres on May 19

Mark Metry Founder VU Dream

Mark Metry, Founder of VU Dream

The Virtual Reality Company (VRC) and IMAX Corporation today announced a partnership to introduce family audiences to unique virtual reality experiences and location-based entertainment at IMAX VR centres, with the release of VRC’s groundbreaking original VR production, “Raising a Rukus.” The first episode of “Raising a Rukus” will debut at the flagship IMAX VR Centre in Los Angeles on May 19, marking the first original VR production to premiere through IMAX VR.  
 
“Raising a Rukus” is an animated VR adventure series that takes viewers on magical adventures with a brother and sister – Jonas and Amy – and their mischievous pet dog, Rukus. Brought to life by a team of award-winning Hollywood veterans, “Raising a Rukus” is a first-of-its-kind storytelling VR experience for families.
“We’re excited to partner with VRC – which brings an immense amount of creative talent and expertise – to premiere ‘Raising a Rukus’ at our IMAX VR centres. This is exactly the type of original premium experience, which was designed specifically for location-based VR, we’re looking to provide our guests. This family-oriented fare is becoming increasingly important as we are seeing visitors of all ages come through our successful flagship centre in Los Angeles.”
– IMAX Chief Business Development Officer Robert D. Lister.
Raising a Rukus
“With the Rukus franchise we want the audience to not only be entertained and connect with these lovable and endearing characters, we want them to learn and take something away from their stories, which are built around universal themes like sharing, love and compassion. VRC’s vision is to bring together the best narrative storytelling with captivating art to immerse viewers in the story, and do it in a way that this new powerful medium makes possible for audiences around the world.”
– Robert Stromberg, Chief Creative Officer and Co-Founder of VRC.
“Raising a Rukus” is artistically vibrant and visually stunning, featuring a number of technical innovations that VRC took advantage of through strong industry partnerships, and the award-winning team behind the production, that takes VR to an all new level. At IMAX VR Centres, audiences will be seated in a VR motion chair that features a premium VR head-mounted display, providing an amusement park ride-like experience.
 
“The release of ‘Raising a Rukus’ with IMAX and its IMAX VR centres is a milestone for location-based entertainment and the entertainment industry. Our collaboration with IMAX will enable us to provide unique cinematic-level VR experiences to audiences around the world in an affordable way. By opening their doors to VR, theatre owners are opening up new revenue opportunities for the entire VR ecosystem.”
– Guy Primus, CEO and Co-Founder of VRC.
Raising a Rukus
IMAX VR is a mind-shattering VR experience in a location-based, state-of-the-art Experience Centre. The IMAX VR Experience features a unique combination of premium technology and world-class content that lets users see, feel, move and play in new worlds in a powerfully immersive and realistic way, much like IMAX® theatres offer moviegoers a differentiated and best-in-class film experience. With ground-breaking VR headset technology, 360-degree sound and sophisticated room tracking, players will be instantly transported into new virtual worlds that are more realistic than anything imaginable.
 
IMAX will also roll out VRC’s “Raising a Rukus” to its IMAX VR centres set to open in New York City, the UK, and other locations worldwide in the coming months. For pricing and show times for VRC’s “Raising a Rukus,” please visit www.IMAXVR.com.

Conclusion

Check back on this page frequently for updates and additions.

We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.

You most likely have some other VR ideas that can change the world! Share them with us on social media!

Thank you for Reading

NEWS

Introducing Fingo Mobile Hand & Head Tracking for VR/AR

NEWS – EDUCATION

Learn VR Filmmaking at the UNCSA Filmmaking School

NEWS

VR Trauma Training Children’s Hospital Los Angeles

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Learn VR Filmmaking at the University of North Carolina’s School of Filmmaking http://www.vudream.com/learn-vr-filmmaking-at-the-university-of-north-carolinas-school-of-filmmaking/ http://www.vudream.com/learn-vr-filmmaking-at-the-university-of-north-carolinas-school-of-filmmaking/#respond Mon, 15 May 2017 21:28:22 +0000 http://www.vudream.com/?p=8790 The UNCSA School of Filmmaking is one of the 11 schools nationwide to receive VR equipment and opportunities from Oculus.

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NEWS

May 15, 2017

Learn VR Filmmaking at the University of North Carolina’s School of Filmmaking

Mark Metry Founder VU Dream

Mark Metry, Founder of VU Dream

Virtual reality is the new frontier in immersive entertainment, and the School of Filmmaking at the University of North Carolina School of the Arts (UNCSA) in Winston-Salem is among its pioneers, developing innovative curriculum that has gotten the attention of industry giants like Facebook-owned Oculus, Advanced Micro Devices (AMD), Radiant Images, and Technicolor, and has sparked interest among top filmmakers who want to collaborate with students and faculty
 
The UNCSA School of Filmmaking is one of 11 schools nationwide recently chosen by Oculus, a VR technology company, to receive state-of-the-art equipment, guest lectures from experts in the virtual reality field, and opportunities for students and faculty to engage with industry leaders.
ACE University of North Carolina School of the arts school of filmmaking
ACE Exhibition Complex is the centerpiece of UNCSA’s School of Filmmaking, where innovative virtual reality curriculum has caught the attention of industry leaders.
Earlier in the school year, Oculus sent Ola Björling, Global Director of Virtual Reality Marketing for MediaMonks, to campus as a guest artist.
“MediaMonks is the biggest creative digital production company on the planet. It was a phenomenal experience for our students because Ola has not only technical expertise surrounding virtual reality, but he also has a philosophical understanding of virtual reality’s potential impact on digital storytelling. When I first started looking into virtual reality it seemed apparent that this was the way the world was going. It felt to me the best way for our students to really learn was to get up on their feet, do a production and do it with people who have the experience.”
– School of Filmmaking Dean Susan Ruskin.
Also this year, film students worked alongside professional filmmakers to produce a VR pilot called DecipHER. Guest artists for the project included Jacquie Barnbrook (producer of the Martian VR Experience and visual effects producer of The Jungle Book and The Hunger Games; Eric Hann, cinematographer, visual effects supervisor and VR photographer; and Alexa Hann, a writer, director and producer who started her career at Disney and is now focusing her talents in developing VR.
 
Fifty students across every discipline in the film school were involved with the DecipHER project, and each lunch hour was devoted to a question-and-answer session with the guest artists.  “We all learned a tremendous amount from each other,” Ruskin said. “Together, we are all learning how to approach storytelling and problem-solving in this new environment, using highly sophisticated equipment.”
360camera
Some of that equipment was provided by Radiant Images, a leading rental house for VR equipment. “We are extremely fortunate to partner with Radiant Images, which provides equipment and training that we would not be able to afford,” Ruskin said. The equipment was used in the DecipHER project, and also in the year-long course that signaled UNCSA’s prominence in the VR medium.
 
Ruskin said the course is a popular elective for students in all film disciplines, with 21 students enrolled and six faculty auditing. “Virtual reality has its own lexicon, its own language. Gamers communicate differently than narrative filmmakers. We are all learning together to communicate more effectively in this new art form,” she said. “Both students and faculty are keenly interested in exploring the new frontier of virtual reality programming.”
 
New courses will be added to the VR curriculum in Fall 2017 to emphasize different aspects of the medium, and plans are underway to partner with a nearby university to explore the engineering aspect of virtual reality.
 
Beyond that, Ruskin hopes to leverage additional resources like the 14,000-square-foot sound stage in nearby High Point that was donated to UNCSA several years ago. “It is a terrific resource, not only for film production but also for incubation of new technologies. Technology developers can bring their equipment here to test it, and our students will get to try it out,” she said. “That will be very attractive in a field where the technology will continue to change every few months.”
 
That experience will give UNCSA students a leg up as they enter the profession, Ruskin added. “We are not just teaching our students how to use current technology because that will change tomorrow,” she said. “We are teaching them how to be technologically nimble. They will master the next generation of virtual reality tools and will be the industry leaders in the years to come.”
360camera
The equipment and training provided by Oculus is a good example. UNCSA received Oculus Rift headsets and touch controllers, Samsung Gear VR headsets and phones, Samsung Gear 360 cameras and Rift-ready top-of-the-line computers from Advanced Micro Devices, equipment that is used in digital gaming and narrative filmmaking.
 
“This is cutting-edge equipment, the most advanced technology available,” Ruskin said. “Oculus is the worldwide leader in virtual reality technologies and they are providing a remarkable opportunity for our students to experience storytelling with the technological tools that the industry is using,” she said. “We are extremely grateful to Oculus and to industry experts — who are developing the technology and using it every day – for engaging with our students and faculty.”
 
Ruskin said more industry collaborations are sure to follow. “We have found partners in the business who are eager to see students learn how to tell stories in this space,” she said.
 
The lessons, she added, are exciting for students, teachers and industry pros. “It’s always great fun when you are going into a brand new world and nobody’s got the answers so it is up to you to figure it out,” she said. “That to me is a really good time.”

Conclusion

Check back on this page frequently for updates and additions.

We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.

You most likely have some other VR ideas that can change the world! Share them with us on social media!

Thank you for Reading

NEWS

Introducing Fingo Mobile Hand & Head Tracking for VR/AR

GAMING

Best VR Archery Game for HTC Vive & Oculus Rift

NEWS

VR Trauma Training Children’s Hospital Los Angeles

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Trials on Tatooine VR: A Review for Kids http://www.vudream.com/trials-on-tatooine-vr-a-review-for-kids/ http://www.vudream.com/trials-on-tatooine-vr-a-review-for-kids/#respond Fri, 12 May 2017 15:21:48 +0000 http://www.vudream.com/?p=8748 Check out Lily Snyder's kid's review on the NEW immersive Star Wars demo: Trial of Tatooine for the HTC Vive on Steam.

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REVIEW

May 12, 2017

Trials on Tatooine VR: A Review for Kids

Lily Snyder

Lily Snyder, COO of Doghead Simulations

Any day is a good one when you can fight Stormtroopers and wield a lightsaber. My friend discovered the Star Wars demo: Trials on Tatooine and asked me to download it from Steam so that he could play it. He doesn’t have VR yet so I downloaded the game for him. A little while later, the game displayed in my Library.
 
My friend is a huge Star Wars fan. He turned his young son into a Star Wars fan too. I had them over before to experience the HTC Vive. Ever since his son calls virtual reality, “going inside the computer”. He’s not technically wrong I suppose.
 
Seeing his son react to virtual reality really brings out the usability analyst in me. The game begins as most Star Wars movies do. Yellow text scrolls across space explaining what you are about to step into. The stars of the galaxy twinkle brightly in the headset.
VR Star Wars Empire Divided
As the text began to scroll, my friend’s son said, “if I step on the letters will I fall into space? Hold me daddy!”
 
This thought didn’t cross my mind when I played the demo but I have felt like I was in a precarious spot in other games. Richie’s Plank Experiment made me double think jumping off the plank on top of a skyscraper. I played other games that made me feel like the floor was moving under my feet. This should be something to take into consideration when designing virtual reality experiences. Especially those that younger kids will want to play in.
 
My friend’s son was very excited to land on Tatooine, watch the Millennium Falcon land, and say “hello” to R2D2. At one point in the game a hatch gets stuck coming down off the ship. You have to reach up and pull it the rest of the way down. My friend’s son was too short to reach button panel. His dad had to help him. You can see the same thing happen to the 5-year-old in the YouTube video below.
 
Where objects are placed is another thing that needs to be taken into consideration in VR games and experiences. Not everyone is a 6-foot-tall man. It’s pretty crazy that in virtual reality, you can physically stop someone from completing an experience, even if unintentionally. This happened to my friend’s son before. He couldn’t reach the elevator buttons in Richie’s Plank Experience.
 
When we, as adults, see blaster beams shooting at us we know they won’t actually hurt us. We try to dodge them and hit them out of the way without lightsaber but we know we won’t be physically harmed.
Trials of Star Wars VR Game Lightsaber
My friend’s son however, thinks that virtual reality is real. He can’t yet separate that what’s happening in VR is not happening to him in real life. While he was very excited to go to Tatooine, it became too much for him once the Stormtroopers came on the scene. We had to take him out of the game. After they left, I looked on Steam for a game rating but didn’t see any.
 
Of course, each kid is different. Here’s a video of a 5-year-old playing Trials on Tatooine. He doesn’t seem to be phased at all by the lasers being shot his way.

People are already questioning if virtual reality is good for kids. So far, they have found no reason why it shouldn’t be. But since the technology is so new, it doesn’t hurt to be cautious, especially seeing the difference in reactions between a 4-year-old and an adult.

Even after his scary experience on Tatooine, my friend’s son still asks me if he can, “go inside the computer” whenever I see him.

Conclusion

Check back on this page frequently for updates and additions.

We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.

You most likely have some other VR ideas that can change the world! Share them with us on social media!

Thank you for Reading

NEWS

Introducing Fingo Mobile Hand & Head Tracking for VR/AR

GAMING

Best VR Archery Game for HTC Vive & Oculus Rift

NEWS

VR Trauma Training Children’s Hospital Los Angeles

The post Trials on Tatooine VR: A Review for Kids appeared first on VU Dream.

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Introducing Fingo – Mobile Hand and Head Tracking for VR / AR http://www.vudream.com/introducing-fingo-mobile-hand-and-head-tracking-for-vr-ar/ http://www.vudream.com/introducing-fingo-mobile-hand-and-head-tracking-for-vr-ar/#respond Wed, 10 May 2017 21:18:11 +0000 http://www.vudream.com/?p=8700 Fingo has released a virtual and augmented reality complete motion tracking platform for mobile and PC compatible VR and AR systems.

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NEWS
May 10, 2017

Introducing Fingo – Mobile Hand and Head Tracking for VR / AR

Mark Metry, Founder of VU Dream
uSens, a pioneer in hand-and-head tracking technologies for Augmented and Virtual Reality, has developed the next-generation of technology for its uSens Fingo module that provides advanced 3D human-computer interaction capability on PC-based VR systems as well as mobile AR and VR platforms.
uSens Fingo Tracking
At the Augmented World Expo (AWE) in Silicon Valley May 31-June 2, uSens will demonstrate its new combined inside-out 6DOF (degrees of freedom) head tracking and 26DOF hand-tracking technology. This is an industry-first achievement in that it uses only a single camera module with an embedded dual-lens (stereo) camera.
 
Until now, making both inside-out 6DOF head tracking and 3D hand tracking a reality has required three or even four cameras: one depth-sensing camera or two IR cameras for hand tracking, and one or two mono cameras for head tracking.
 
With uSens’ new technology, only one stereo camera module is needed, reducing the system size, complexity, power consumption and, as a result, overall cost.
The uSens Fingo module provides advanced 3D human-computer interaction capability on PC-based VR systems as well as mobile AR and VR platforms.
“While VR and AR has exploded in the popular conscious in the last year, realistic tracking technology is still in its early stages of development. The proprietary algorithms in the next generation of our Fingo tracking module will enable this new, combined 6DOF head tracking plus 26DOF hand tracking technology. With only a single stereo camera module, our solution is far more compact and cost-effective for developers seeking to generate more realistic content with lifelike mobility.”
– Dr. Yue Fei, Co-founder and CTO of uSens
With many fixed and mobile VR and AR platforms, a marker-based tracking system is used that requires markers be placed around a room in advance so the embedded system cameras can track 6DOF head positioning. Marker-less, inside-out head tracking is the opposite, allowing the system to track the user’s location within the space naturally, without requiring any advance setup.
 
While there are currently Head Mounted Displays (HMDs) with built-in mobile 6DOF head tracking and hand tracking capability, such as Microsoft® HoloLens™ or Intel® Alloy™, these do not provide the accuracy or the flexibility of the uSens add-on module, which can be affixed to any headset, regardless of vendor.
 

Controller-Free Tracking in AR and VR

The debut uSens Fingo module currently available to developers is the first mobile ARVR 3D-stereo vision, hand-tracking device. With its mixture of revolutionary software and hardware, Fingo offers low latency, 26DOF and the tracking of 22 finger joints.
 
The combination of these features allows users to interact with digital objects in augmented and virtual reality the same way they would in the real world. Simply by attaching a Fingo module to the front of a HMD device holder, end users can experience their favorite apps controller-free.
Fingo supports mobile ARVR platforms including Samsung Gear VR™, Google Daydream™, and Google Cardboard™, in addition to any Android OS-powered glasses for augmented reality.
 
Fingo also supports PC-tethered virtual reality systems such as Oculus Rift™ and HTC Vive™. Thanks to recent enhancements, Fingo even enables inside-out 6DOF head tracking with just a single stereo camera.
 
uSens recently launched the uDev network portal to help the developer community integrate inside-out 26DOF hand tracking technology into their ARVR projects. Request a developer kit or order a Fingo, shipping now within the U.S. and China for only $99.
 
Connect with uSens:
  • Meet live with uSens in booth 400 of the Augmented World Expo (AWE) in the Santa Clara County Convention Center from May 31 to June 2, and attend Dr. Yue Fei’s speech on 4 Keys to Augmented Reality’s Future” at 4:15 pm on June 2.
  • Vote by May 22 for uSens Fingo as a “Best Developer Tool” in the 2017 Auggie Awards to be announced at AWE.

Conclusion

Check back on this page frequently for updates and additions.

We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.

You most likely have some other VR ideas that can change the world! Share them with us on social media!

Thank you for Reading

GAMING

Best VR Archery Game for HTC Vive & Oculus Rift

NEWS
Exercise at your Gym with the VirZoom Bike
NEWS
VR Trauma Training Children’s Hospital Los Angeles

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Twisted Arrow – Best VR Archery Game on HTC Vive and Oculus Rift http://www.vudream.com/twisted-arrow-best-vr-archery-game-htc-vive-oculus-rift/ http://www.vudream.com/twisted-arrow-best-vr-archery-game-htc-vive-oculus-rift/#respond Tue, 09 May 2017 14:54:04 +0000 http://www.vudream.com/?p=8694 Twisted Arrow is a semi-open world archery shooter in a devasted city. Mow down zombies, chemical monsters, and a high-tech army.

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GAMING

May 9, 2017

Twisted Arrow – Best VR Archery Game on HTC Vive and Oculus Rift

Mark Metry, Founder of VU Dream
$19.99
Oculus Rift
HTC Vive
I gotta say, this game is damn good fun! I’ve played the majority of VR archery games out there but this gives you some much needed variety. Your futuristic bow enables you to swap quickly between various arrow types, likes explosive heads, freeze, split arrows and mine arrows. Learning to use these at the right times is paramount to making progress. Shooting enemies is really satisfying. I plan to come back to this game again and again. Recommended!”
Twisted arrow Fight Steam VR HTC Vive Oculus Rift
This is one of the best games Ive played for the Vive. Absolutely outstanding! The gameplay is exactly the kind of thing Ive been hoping for.
You will need room scale in this game to duck and dodge behind things.
Ive played two levels so far, Ive been playing on hard difficulty and not using the shield. Instead using the environment for cover, and its been so much fun.
On hard the difficulty is pretty intense, bullets fly fast, and you will need to plan ahead to make it through some sticky situations.
I cant wait to jump back in and try playing some more. I highly suggest this game if you have the roomscale to play it.
Twisted Arrow is a full-tilt, no-holds-barred VR-FPS that gives players an adrenaline-packed arcade style game play. Experience urban warfare as never before by immersing yourself in this frenzied fight for survival.
THIS IS NOT A WAVE SHOOTER, but a FPS that lets you traverse through a vast city, up and down tall buildings, and position yourself in strategic areas to make the perfect head shot or try using an explosive arrow to launch NPC units 200ft in the air in a fiery ball of fatality!
 
Outmanned and outgunned, you are the last line of defense against a high-tech, paramilitary force occupying your city. But don’t feel sorry for yourself, feel sorry for the poor bastard that gets in your way! Armed with the Manticore, the military’s top secret combat bow, and an arsenal of over powered arrows, you will need to fight your way through an enemy armed with high-tech weaponry, armored mechs, attack drones, and a host of biological secrets yet to be uncovered in the remnants of a city on the brink of ruin.
Your mission is simple: recon the city, rescue hostages, and get the hell out of dodge while eliminating any and all resistance with extreme prejudice. If it moves, kill it! If it doesn’t move, it’s probably already dead.
Twisted arrow Fight Steam VR HTC Vive Oculus Rift
Movement: The game was build from the start for fast paced arcade action. Think of the classic arcade game Time Crisis. Its not about discovery or exploration but mayhem and destruction! Designed with predefined teleport areas, allowing you to quickly pick the right path through the city, focusing more on the action then worrying about movement. Yes, it uses teleport locomotion because you have a teleporter!
So SHOOT SOMETHING ALREADY!
 
Ok it’s time to Nock and Load and let it rain pain! Unleash maximum mayhem and take your pent-up, inner beast out for a joy ride. Don’t forget to stretch, because you’re going to feel this in the morning.

Conclusion

Check back on this page frequently for updates and additions.

We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.

You most likely have some other VR ideas that can change the world! Share them with us on social media!

Thank you for Reading

GAMING

11 VR Fitness Games HTC Vive Oculus Rift

NEWS

Exercise at your Gym with the VirZoom Bike

NEWS

VR Trauma Training Children’s Hospital Los Angeles

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VR is Revolutionizing Trauma Training at Children’s Hospital Los Angeles http://www.vudream.com/vr-revolutionizing-trauma-training-childrens-hospital-los-angeles/ http://www.vudream.com/vr-revolutionizing-trauma-training-childrens-hospital-los-angeles/#respond Mon, 08 May 2017 13:30:47 +0000 http://www.vudream.com/?p=8677 AiSolve and Bioflight have collaborated with Children's Hospital in LA with a breakthrough in responsive VR training for emergency pediatric situations.

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NEWS

May 8, 2017

VR is Revolutionizing Trauma Training at Children’s Hospital Los Angeles

Mark Metry, Founder of VU Dream

AiSolve, the UK-based specialist in artificial intelligence (AI) powered virtual reality (VR), Bioflight VR, the Hollywood-based VFX specialist, and Children’s Hospital Los Angeles have collaborated to deliver breakthrough intelligent and responsive VR training for emergency pediatric trauma situations.

VR simulation
Supported by social media giant Facebook, it is a transformational initiative using an Oculus Rift headset and Touch controllers designed not only for consumer applications but also for social and enterprise training for healthcare and beyond.
 
Like most industries, with skills shortages and budget cuts, the healthcare sector has seen significant changes in its delivery model in the last few years. With a growing shortage of skilled physicians and surgeons and fewer care givers and medical assistants, this sector is facing a serious skills shortage.
“The aim of this is to prepare medical staff with the most realistic environment possible so that they experience the fast-moving, life-and-death, decision-making process multiple times and create strategies to make fast and accurate decisions for when children’s lives are in the balance. Through our collaboration with Oculus, Facebook and BioflightVR, we feel we’ve created the most realistic and immersive educational tool for healthcare providers that’s ever been developed.”
– Devi Kolli, CEO of AiSolve
For Children’s Hospital Los Angeles, AiSolve, Oculus and Bioflight have delivered a VR simulation project to create more cost-effective, realistic and reliable training of real-life trauma situations. Rather than use mannequins – the traditional method for such training – students can now don VR headsets and experience emergency care scenarios in a virtual environment that looks and feels like a real-life scenario.
Oculus Simulation Hospital
This is particularly important for pediatric care because doctors and nurses are often battling to save children’s lives in a shorter time window than for adults.
 
The VR simulation replaces traditional mannequin-based simulations, which are expensive as, for example, constant cardiopulmonary resuscitation repeatedly on a mannequin will break it eventually. Children’s Hospital Los Angeles pays around $430,000 annually to train staff on mannequins and this training is also time-consuming.
 
A team of programmers at AiSolve took the conceived medical environment and created an Artificial Intelligence powered virtual world where students can make decisions and progress or re-evaluate their decisions based upon responses from the virtual patient, virtual medical staff, and program.
Virtual Reality Baby Simulation Childrens Hospital
“The true promise of VR is to solve problems, share knowledge and save lives and this Children’s Hospital Los Angeles pilot will deliver on all three. AiSolve’s participation was pivotal and its VR Sims platform was crucial to the success of the pilot.”
– Shauna Heller, Executive Director
The scenarios were developed from real case studies provided by doctors at Children’s Hospital Los Angeles and have been transformed into intelligent and responsive content by a team of AI and VR experts who converted these real life scenarios into logic-driven screenplays with multiple options, dialogue, possible events and a variety of events that may happen during a genuine paediatric emergency. The idea is that the students will be able to practice under realistic workplace pressures and conditions within the virtual world so that they are better prepared in real-life situations.
 
The project began in early 2016 and went through two prototyping developments in the same year. A fully-working model was delivered in early 2017 and the development and medical teams will continue to monitor and enhance the virtual world as more users learn with it.
Virtual Reality Baby Simulation Childrens Hospital
AiSolve CEO Devi Kolli said that the virtual training developed has multiple applications across industry sectors and that the objective at Children’s Hospital Los Angeles was to work with medical experts to ensure technical and environmental accuracy.
“On average we need one hour to prepare a 30 minute, mannequin-based simulation, and another 30 minutes to clean up. Our organisation pays around $430,000 annually to train staff on mannequins, despite it being very time consuming as it’s the only best simulated training solution up until now. Experiential learning is among the best way to practice paediatric emergencies. We had a rather aggressive timetable and the VR simulation literally improved week by week. VR allows for the first-time experiential learning where not all the people are in the same room at the same time. It is far more flexible and students can perform the training far more often.”
– Dr. Todd Chang of the Children’s Hospital Los Angeles

Conclusion

Check back on this page frequently for updates and additions.

We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.

You most likely have some other VR ideas that can change the world! Share them with us on social media!

Thank you for Reading

GAMING

11 VR Fitness Games HTC Vive Oculus Rift

NEWS

Exercise at your Gym with the VirZoom Bike

NEWS

Go Watch Alien: Covenant VR in a Theater Near You

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Exercise at your Gym with the VirZoom VR Bike http://www.vudream.com/exercise-at-your-gym-with-the-virzoom-vr-bike/ http://www.vudream.com/exercise-at-your-gym-with-the-virzoom-vr-bike/#respond Fri, 05 May 2017 12:54:13 +0000 http://www.vudream.com/?p=8649 Pedal and propel your way in a form of virtual exercise unlike anything before with the VirZoom VR Bike at a gym near you.

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NEWS

May 5, 2017

Exercise at your Gym with the VirZoom VR Bike

Mark Metry, Founder of VU Dream
“Play VR. Get Fit.” That’s what VirZOOM (pronounced ver-ZOOM!) is about. Virtual reality games made for active motion control where your pedaling and leaning propel you through race tracks, battlegrounds, soaring skies, and pictorial countrysides in the forms of an F1 driver, a tank commander, a Pegasus, a cyclist, and more.
 
Other online players automatically drop into the games, providing competitive and cooperative matches up to 8 players. Make friends and invite them to head-to-head or ghost challenges over a period of time, winner take all! Or choose your own workout and goals, collecting coins along the way to upgrade your avatars.
 
VirZOOM, maker of VirZOOM Arcade virtual reality exercise games and the VirZOOM VR platform, today announced a strategic partnership with AMD
 
AMD will provide graphics cards to power VirZOOM experiences in commercial venues including gyms and arcades
VirZOOM vSports Competition
“We’re excited about location based VR and the opportunities it provides to reach consumers and introduce them to a wide range of VR experiences.”
– Daryl Sartain, Director AMD Radeon
 
“Partners like AMD, HTC and Life Fitness have been instrumental in making our vision of VR exercise games in a gym setting a commercial reality The AMD and Radeon teams have gone above and beyond to create a powerful PC experience for high-end virtual reality suitable for a commercial gym environment.”
– CEO Eric Janszen.
VirZOOM is currently installing their VR exercise game platform on Life Fitness SE3 Discover Series upright and recumbent bikes around the world.
AMD small form factor PC’s and HTC Vive VR headsets are instrumental in creating a high-end commercial VirZOOM experience that motivates users to move like never before
“Virtual reality brings new excitement to traditional fitness equipment. One of our goals is to continuously enhance the immersive exercise experience on our premium products. Combining the interactive and engaging VR experience with the performance and durability of our Life Fitness products is an example of two innovative technologies coming together. Exercisers forget that they are working out because they are so in tune with what’s going on in the game, it’s been pretty fun to see. We want to continue finding new ways to keep people engaged and moving, and partnering with VirZOOM is a testament to that.”
– Amad Amin, Life Fitness product director of digital experience.

Conclusion

Check back on this page frequently for updates and additions.

We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.

You most likely have some other VR ideas that can change the world! Share them with us on social media!

Thank you for Reading

GAMING

11 VR Fitness Games HTC Vive Oculus Rift

NEWS

Check out Big Fish Games Moonshot Galaxy on PSVR

NEWS

Go Watch Alien: Covenant VR in a Theater Near You

The post Exercise at your Gym with the VirZoom VR Bike appeared first on VU Dream.

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11 VR Fitness Games to Help You Get in Shape (HTC Vive & Oculus) http://www.vudream.com/11-vr-fitness-games-to-help-you-get-in-shape-htc-vive-oculus/ http://www.vudream.com/11-vr-fitness-games-to-help-you-get-in-shape-htc-vive-oculus/#respond Thu, 04 May 2017 23:17:09 +0000 http://www.vudream.com/?p=8591 Looking to get in shape with virtual reality? Check out these 11 VR fitness games to help you get in shape with your HTC Vive & Oculus Rift.

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INFO – GAMING

May 4, 2017

11 VR Fitness Games to help you get in Shape (HTC Vive & Oculus)

Mark Metry, Founder of VU Dream

1. Audioshield

HTC Vive
 
Experience your entire music collection in VR. Audioshield puts you at the point of impact for every hit in your music. Beats glide in slowly for mellow parts of songs, then ramp up for intense parts of songs with cross-body, double-shield, and high-altitude hits.
Audioshield uses an advanced version of Audiosurf 2’s music analysis system to sync with any song from your collection – and also with online streaming from Youtube.
Every song has its own online leaderboard. Audioshield also supports local leaderboards to easily compete with friends during look-at-my-awesome-new-VR-system parties.

2. Soundboxing

HTC Vive & Oculus Rift
 
Soundboxing is a VR music video kickboxing game where you create the beats! Feeling competitive? Search for challenges and compete by punching to the beat of your favorite music videos. The longer your streak of correct punches, and the stronger you punch, the more points you’ll earn. Feeling creative? You can record the challenges that others compete in!
While you’re Soundboxing, remember: if you feel the urge to dance, you’re doing it right!
 
Features
  • Designed for VR and the HTC Vive with Motion Tracked Controllers
  • Youtube video search
  • User generated beats and challenges!
  • Share your challenges with a web link, for your friends outside of VR and around the world
  • High score leaderboards keep track of whoever performs best
  • Play back your high scores with a robot marionette boxing match

3. Holopoint

HTC Vive & Oculus Rift
 
Holopoint is pure archery madness. Fight your way through waves of responsive targets, samurai, and highly dangerous ninjas – all while drawing, nocking, and shooting your arrows as quickly as possible.
WARNING: THIS GAME GETS INTENSE. REMEMBER TO BREATH AND TAKE BREAKS.

4. Smashbox Arena

HTC Vive & Oculus Rift
 
Smashbox Arena is a team-based action game with insane physics-driven power-ups.
2 modes of play: Singleplayer Story Mode and Online Multiplayer (AI Characters will join teams if there aren’t enough players)!
Easy to learn, difficult to master — Fast-paced, multiplayer designed from ground up for VR headset and touch controllers!
SINGLE – PLAYER STORY & ONLINE MULTIPLAYER
Beat Story Mode in 3 levels of difficulties to unlock new Heads and Mini-Bios. And match up with friends and competitors from around the world! Work together with players and have fun with friends. Gesture your tactical plans, do a victory dance, and communicate with competitors using voice chat!
INSANE PHYSICS – DRIVEN POWERUPS
Master 6 power-ups like Giant Boulders, Sniperballs and Heat Seeking Missiles. Creatively combine them to create endless unpredictable and funny situations!
DUCK, BLOCK, AND USE COVER
Dodge your opponent’s projectiles and use the environment as cover. Out-maneuvering your opponents in VR never felt so intense!
VR GOD VIEW
Zoom, rotate, and watch the action unfold in real time in VR God-View. Learn your opponents’ tactics and strike back!
EARN BADGES AND UNLOCK NEW HEAD STYLES
Yes, you can unlock a Pear in the game. Enough said!

5. Racket: Nx

HTC Vive
 
RNX is a game of skill. It’s all about landing that clutch shot that saves you from the timer, or nailing that perfect streak that wins you the match. It’s about flow; being in the zone, pushing your skills and sweating it out.
To that extent, Racket: Nx is the first game to use Waves’ Nx 3D audio technology. This tech does high quality realtime positional audio simulation, substantially easing your immersion and allowing you to rely on your ears to tell you what’s where.
Ultimately, our vision is to create the first eSport for VR. That means making the physics tight and precise, encouraging you to always push the bar and improve your game. It means giving our all to the audio-visuals, making the game fun to play and to watch. It means introducing game elements that adds drama and make competitive games nail-biting, skill based and tactical. And above all, it means nurturing our community and treating our players with respect and honesty.

6. ROM: Extraction

HTC Vive & Oculus Rift
 
Welcome to the year 2076, where you now have the power to slow down time–called “Reflex” power. You’ll play as a member of an Orb Extraction Unit, on your way to extract highly volatile energy matter–Orbs–from chambers on the moon. With only a few minutes to defend yourself against the onslaught of alien-built robots protecting the chambers, discover the immense satisfaction of decimating those ‘bots via your “Throw, Slow & Shoot” combat strategy.
Gameplay:
  • Use Orbs in combination with your pistol to “Throw, Slow, and Shoot”
  • Shoot Orbs in proximity of enemies for the most strategic kills
  • Use the environment to your advantage–be on the lookout for destructibles
  • Grab the two-handed EOS-15 rifle when you shoot the floating gun token
  • Use the EOS-15 to “Launch, Slow, Shoot”–a new twist on the core game mechanic that gives you an orb-launching, auto-firing weapon of destruction
  • When “jumpers” are in close proximity, use your pistol or EOS-15 to pop off their heads!
Key Features:
  • Experience having your full arms in VR
  • Engage in an exciting new style of VR gameplay–wield the power to slow down time, and use it as a weapon
  • Three modes of play for each level: Normal – Hard – Survive
  • Leaderboards: See how you stack up against your local and global Extractors
  • Achievements: Earn up to 15 different Steam Achievements
  • Cooperative social screen feature: Play in a room with others in real-time–enable your friends to see a top-down view of your gameplay
  • Killer soundtrack featuring the music of Delta Heavy and Twin Moons (aka Le Castle Vania)

7. Robot City Stadium

HTC Vive
 
Robot City Stadium is a competitive multiplayer disc-combat sport focused on skill, nuance, and mastery.
Competitive: Online multiplayer against friends, enemies, strangers, casual acquaintances, romantic interests, and even people from elementary school who for some reason just sent you a Steam friend request!
Natural: You’ll jump and dodge, block and throw, score points, and annihilate your friends with the natural effortlessness of “being there” No obscure or uncomfortable teleport mechanics here- RCS was built from the ground up to take full advantage of room-scale VR.
Finessed: RCS is a competitive game, so when you throw your weapon it has to go exactly where you expect, just like throwing a frisbee.  That’s different than “goes where you want”- there’s no aim-assist here.  The precision of the amazing Vive controllers means that what you throw is what you get.  It’s up to you to bring the skill.
Nuanced: Twist your wrist as you release a throw to add some spin for curving trick shots.  Collect and expend “spark energy” to give it an in-flight nudge and edge past a barrier or sneak in a hit out of left field.
Varied: A selection of unique arena layouts and features keeps the action fresh and interesting.
Not-really-all-that-intimidating: Experienced players are going to beat inexperienced players: that’s just the nature of a skill-based game Fortunately, we’ve got friendly AI bots who are happy to train you without the attitudes and platitudes 🙂 🙂

8. Dead Hungry

HTC Vive & Oculus Rift
 
Sink your teeth into the first VR offering from well-known PixelJunk series developer Q-Games! Dead Hungry is a fast-paced hilarious panicky action game in which you are a fearless food-truck chef working overtime to end the invading zombie menace by sating their hunger with an order of burger, soda, and fries! Feed the swarms of ravished zombie schoolgirls, office workers, and sumo wrestlers turning them back into well-fed members of society before your very eyes! Stack burgers precariously to the ceiling using farm-fresh ingredients, and pretty much just about anything else you can get your hands on! Try the FREE DEMO today!

9. Superhot VR

Oculus Rift & HTC Vive (Coming Soon)
 
SUPERHOT VR is a title reimagined from the ground up for Oculus Rift and Touch controllers. The fruit of over three years of close cooperation between the critically acclaimed SUPERHOT Team and Oculus, SUPERHOT VR brings the intensely visceral action of SUPERHOT directly into your head and soul.
 
Building upon one of the most recognized VR GOTYs, the Forever Update brings you 20+ more hours of intense, nerve wrenching endgame. The plethora of new challenges, achievements and endless arenas is guaranteed to mercilessly break you and reshape you into a superior version of yourself. You will sweat. You will scream. You will doubt your own sanity. And at the end, maybe, just maybe, you will prevail.

10. Deep End VR

HTC Vive & Oculus Rift
 
The Deep End is a parkour platformer with entire room scale gameplay, experience virtual reality like never before as you climb, jump and run through 10 expansive levels. Only one rule, don’t fall in the pool.
 
Months of work went into planning and programming the most fluent, immersive movement system virtual reality has to offer. Deep End features several natural ways of navigating the world such as walking, running, jogging, crouching, climbing and jumping.
Aside from the standard mechanics, there are a number of movement abilities such as edge grabbing, sliding, crawling, and many more. We wanted to provide the players with something that they could quickly jump into and play, while at the same time providing difficult gameplay that will keep the player coming back for more.
90% of the assets were created from scratch just for this project, sadly this is considered a “feature” these days.
The following features will be available on launch:
  • 5+ hours of gameplay
  • Run in Place Locomotion
  • Basic movement tutorial area
  • Custom soundtrack by Elkoe!
  • Haptic feedback
  • Zero Latency Jumping
  • Optional special challenges
  • Ten levels of increasing difficulty and complexity
  • Plenty things to collect and places to explore
  • Three difficulties
  • Timed runs
  • Several extra modes for those who have mastered the levels, including a hardcore no death playthrough!

11. Trickshot

HTC Vive & Oculus Rift
 
Trickshot is a VR archery platformer that is a throwback to classic platformers of the 90’s and early 00’s.
 
Trickshot aims to fill a niche in the VR playspace by allowing the player to explore larger environments and experience platforming from a new perspective. Trickshot uses ‘artificial locomotion’ in that you do not teleport around the level and instead navigate in a more traditional way by running and jumping in first person.
 
FEATURES:
– 10 Diverse levels with increasing difficulty
– Various special arrow types to help explore and solve puzzles
– Online and local leaderboards to compete for the fastest times and the best scores
– Steam Workshop support so you can upload ghost replays for others to play against

Conclusion

Check back on this page frequently for updates and additions.

We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.

You most likely have some other VR ideas that can change the world! Share them with us on social media!

Thank you for Reading

NEWS

VR Learning Platform Medical Understanding about IBS

NEWS

Alien – Covenant VR in a Theater Near You

NEWS

Check out Big Fish Games Moonshot Galaxy on PSVR

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