Merge announced today that its award-winning AR/VR Goggles are now offered in classroom sets for educators and schools. The marshmallow-soft Merge AR/VR Goggles have been awarded by Academics’ Choice, Parents’ Choice, and Parent Tested Parent Approved, named “Best for Big Kids and Tweens” by Common Sense Media, and selected as an Expert Pick by Consumer Reports.
Merge is offering demos of its award-winning AR/VR Goggles and Merge Cube this week at ISTE, the most comprehensive educational technology conference in the world. The annual event attracts over 18,000 attendees and industry representatives, including teachers, technology coordinators, administrators, library media specialists, and other officials.
Use of virtual reality technology in the classroom allows students to learn in an immersive way not possible before. They can swim alongside blue whales, travel back in time for an impactful history lesson, or glide through outer space as they explore the solar system. The Merge AR/VR Goggles provide access to this technology in a way that is simple and comfortable.
“We truly believe the Merge AR/VR Goggles are the best option for use in schools. They’re easy to wipe clean, extremely durable, and can be dropped without worry. The adjustable lenses and flexible construction allows them to fit any size face. The goggles also have both left and right input buttons which is an important consideration for accessibility. These features just aren’t available with other VR products. Schools districts and teachers have reached out to us regarding their needs for bulk orders, so we’re really happy to offer the class sets and to help more students experience the power of learning through virtual reality. “
– Andrew Trickett, Merge Co-founder
Class sets of the VR Goggles are comprised of certified, refurbished headsets that have undergone thorough testing to ensure quality and condition. They are available at educational pricing directly through the company’s website.
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We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.
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