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September 2, 2017

World’s First VR Algorithm that Solves VR Motion Sickness

Mark Metry Founder VU Dream
Mark Metry, Founder of VU Dream
Try googling “Why isn’t VR mainstream” or “why isn’t virtual reality successful” and you will be prompted with hundreds of articles.
Most of these articles have motion sickness as a large obstacle the industry needs to tackle. Too many people are reporting motion sickness and other health related concerns after a session in virtual reality.
Fantom Fathom, a Virtual Reality (VR) software solutions company, will be debuting the world’s first VR algorithm that solves VR-induced nausea.
This patent pending technology, titled Hyper Dash, will launch alongside the first fast-paced multiplayer game created to utilize it, APEX Tournament (AT).
The technology and game will be featured at PAX West in Seattle on September 1, 2017. FF will be located in the VR Village on the 4th floor of the Westin hotel at booth VRB9.
Fantom Fathom’s revolutionary locomotive system, Hyper Dash, solves VR sickness with software only by matching player’s actual movements to their character’s virtual movements.
Without a controller or gesture input, users control their in-game movements by shifting their center of gravity. For the first time in VR, players will able to move around with extreme speed and jump incredibly high without the risk of VR-sickness because Hyper Dash matches their sense of balance with their in-game motion.
“We began the process to solving this problem by interviewing and observing participants playing VR games that made them dizzy. After deriving that the core problem of VR sickness is caused by visual and sensory dissonance, we started brainstorming on every angle, speed, input, output, designs, and mechanics. We reiterated this process with over hundreds of Concept Solutions before honing in on what we finally have today.”
– CEO and Founder, Douglas Liang.
Motion Sickness
“Considering motion sickness represents the largest obstacle in virtual reality, the launch of this technology is one of the greatest advancements for the VR gaming space. We hope to see the VR industry open up to increased investment and player participation after the industry gets its hands on this algorithm. Our confidence in its game changing ability is unparalleled.”
– CMO, Cynthia Salarizadeh
APEX Tournament, the first game to utilize the Hyper Dash technology, is a multiplayer (6v6) team-based shooter similar to Overwatch in VR. Inspired to be MOBA in FPS, players will be able to choose and upgrade weapons strategically and teams will advance or lose territory at the end of each round until one side takes full control of all stages.
AT will be the first FPS (First Person Shooter) in VR that also successfully employs the three core elements of the world’s most popular games: fast paced action, strategic positioning, and open world roaming. The technology is agnostic and will work on any VR platform, including Vive, Oculus, PSVR, and smartphone VR. It will be available for purchase later this fall on the Steam Store.
Fantom Fathom will be licensing their technology via SDK and patent royalty to other gaming companies and VR industries, including healthcare, engineering, and real estate.


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We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.

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